-- Darshan --
AD&D Campaign

The DM: Lord Anthrax

Character Creation:

Player Character Ability Scores:

To venture into the worlds of the AD&D game, you first need to create a character. The character you create is your alter ego in the fantasy realms of this game, a make-believe person who is under your control and through whom you vicariously explore the world the Dungeon Master (DM) has created. Each character in the AD&D game has seven abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, and Comeliness. The first three abilities represent the physical nature of the character, while the second three quantify his mental and personality traits.

In various places throughout these rules, the following abbreviations are used for the ability names: Strength--Str; Dexterity--Dex; Constitution--Con; Intelligence--Int; Wisdom--Wis; Charisma--Cha; Comeliness--Com.

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

Comeliness

How To Roll Dice For Character Creation:
As you have 7 attributes, you will be rolling dice from a dice roller from the web site on Irony web page.

Dice Roller

Here is an example of their web page dice roller. With an explanation of what each are used for. Also take note that when I say roll a 1D4, what this means is that "D" stands for "Dice". So rolling 4D6 means rolling four six sided dice.

Example

You will need to roll 4D6 seven times and drop the lowest die. This will be done 3 times so I will get 3 sets of rolls from you. Any stat can go up to 19, but no further unless otherwise stated on the racial character abilitys. Look at the example below:

Main Stat Rolls

You the need to roll 1D4 once, this are extra points to be used on any stat.

Extra Points-1D4

Now roll 6D20 once, this is your mutation rolls, and will give you several things. Eye color of your pupil and iris, skin color, hair color, and mutations which are will give bonus points or abilitys not normal for regular characters. Such as +2 to any stat, grow wings on your back, have an extra finger, making you able to be ambi-dextrous. Look at the example below:

Mutation Roll-6D20

What The Numbers Mean:

What the Numbers Mean

Proficiencies:
A proficiency is a learned skill that isn't essential to the character's class. A ranger, for example, may find it useful to know something about navigation, especially if he lives near an ocean or seacoast. On the other hand, he isn't likely to suffer if he doesn't know how to navigate; he is a ranger, not a sailor. Proficiencies are divided into two groups: weapon proficiencies (those related to weapons and combat) and non-weapon proficiencies (those related to everything else). All proficiency rules are additions to the game.

Proficiencies

Classes:
After choosing your character's race, you select his character class. A character class is like a profession or career. It is what your character has worked and trained at during his younger years. If you wanted to become a doctor, you could not walk out the door and begin work immediately. First you would have to get some training. The same is true of character classes in the AD&D game. Your character is assumed to have some previous training and guidance before beginning his adventuring career. Now, armed with a little knowledge, your character is ready to make his name and fortune.

Any classes are allowed, including classes from Oriental Adventures, Regular AD&D. Any others found from the net or from any other source, just send it to me, and I will take a look see.

There is no restrictions for any of the races as far as classes go. A orc could be a mage, a troll could be a mage, as long as you had the intellegence to be able to cast spells with. I will also allow up to 3-4 classed characters, though your progression in levels will be very, very slow.

Classes

Character Sheets:
Here is a page for character sheets to be used in your creation of your characters.

Character Sheets