creation.html
Character Creation:
Player Character Ability Scores:
To venture into the worlds of the AD&D game, you first need to create a
character. The character you create is your alter ego in the fantasy realms
of this game, a make-believe person who is under your control and through
whom you vicariously explore the world the Dungeon Master (DM) has created.
Each character in the AD&D game has seven abilities: Strength, Dexterity,
Constitution, Intelligence, Wisdom, Charisma, and Comeliness. The first three
abilities represent the physical nature of the character, while the second
three quantify his mental and personality traits.
In various places throughout these rules, the following abbreviations are
used for the ability names: Strength--Str; Dexterity--Dex; Constitution--Con;
Intelligence--Int; Wisdom--Wis; Charisma--Cha; Comeliness--Com.
How To Roll Dice For Character Creation:
Here is an example of their web page dice roller. With an explanation of what each
are used for. Also take note that when I say roll a 1D4, what this means is
that "D" stands for "Dice". So rolling 4D6 means rolling four six sided dice.
You will need to roll 4D6 seven times and drop the lowest die. This will be done
3 times so I will get 3 sets of rolls from you. Any stat can go up to 19,
but no further unless otherwise stated on the racial character abilitys. Look
at the example below:
You the need to roll 1D4 once, this are extra points to be used on any stat.
Now roll 6D20 once, this is your mutation rolls, and will give you several things.
Eye color of your pupil and iris, skin color, hair color, and mutations which are
will give bonus points or abilitys not normal for regular characters. Such as
+2 to any stat, grow wings on your back, have an extra finger, making you able
to be ambi-dextrous. Look at the example below:
What The Numbers Mean:
Proficiencies:
Classes:
Any classes are allowed, including classes from Oriental Adventures, Regular
AD&D. Any others found from the net or from any other source, just send it
to me, and I will take a look see.
There is no restrictions for any of the races as far as classes go. A orc
could be a mage, a troll could be a mage, as long as you had the intellegence
to be able to cast spells with. I will also allow up to 3-4 classed
characters, though your progression in levels will be very, very slow.
Character Sheets:
As you have 7 attributes, you will be rolling dice from a dice roller from
the web site on Irony web page.
A proficiency is a learned skill that isn't essential to the character's
class. A ranger, for example, may find it useful to know something about
navigation, especially if he lives near an ocean or seacoast. On the other
hand, he isn't likely to suffer if he doesn't know how to navigate; he is a
ranger, not a sailor. Proficiencies are divided into two groups: weapon
proficiencies (those related to weapons and combat) and non-weapon
proficiencies (those related to everything else). All proficiency rules
are additions to the game.
After choosing your character's race, you select his character class.
A character class is like a profession or career. It is what your character
has worked and trained at during his younger years. If you wanted to become
a doctor, you could not walk out the door and begin work immediately. First
you would have to get some training. The same is true of character classes
in the AD&D game. Your character is assumed to have some previous training
and guidance before beginning his adventuring career. Now, armed with a
little knowledge, your character is ready to make his name and fortune.
Here is a page for character sheets to be used in your creation of your characters.